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Melee changing stock icons
Melee changing stock icons













melee changing stock icons
  1. #MELEE CHANGING STOCK ICONS MOD#
  2. #MELEE CHANGING STOCK ICONS UPDATE#
  3. #MELEE CHANGING STOCK ICONS FULL#

Rewind Rounds: Now work properly when hitting Divinity cage.Zen Moment: No longer deactivates with a missed shot, and has a 1-second timer.

#MELEE CHANGING STOCK ICONS FULL#

Recombination: 100% bonus damage in PvE at full stacks, adds 50% damage in PvP.Well-Rounded: Now lasts 15 seconds (was 10).Ambitious Assassin: Time between kills upped from 5 seconds to 7.High-Impact Frame intrinsic perk: Slow movement doesn’t turn off the perk.Compulsive Reloader: Now remains active down to half ammo capacity.Gutshot Straight: Buffed Auto Rifle body damage to 20% from 10%.

#MELEE CHANGING STOCK ICONS MOD#

Hakke Breach Armaments trait: Increased damage vs Ward of Dawn and Well of Radiance sword by 30% (60% with the artifact mod for Season 19) and 15% damage increase against Stasis crystals.

#MELEE CHANGING STOCK ICONS UPDATE#

  • Redirection: Now works more consistently across all enemy types.īuffs & Nerfs in Destiny 2 Update 6.3.0 patch notes.
  • Tunnel Vision and Kill Clip: These two perks can now be refreshed while active, but Kill Clip’s damage bonus has dropped from 33% to 25%.
  • Seraph Rounds: Bungie has removed the +10% range buff, but it now offers +7 stability and +3 range.
  • There’s a max of four stacks, and body final blows add one stack, while precision blows add two.
  • Encore: Bungie says this was too complex, but final blows now grant Encore stacks that allow for increased stability range and accuracy.
  • Headseeker: Body shots now increase your precision multiplier and buff aim assist, and the base timer is now 0.55s.
  • One for a final blow, two for an airborne final blow, and each stack is worth an additional 30 Airborne Effectiveness points.
  • Air Assault: Now grants stacking bonus to Airborne Effectiveness, with two stacks.
  • melee changing stock icons

  • Weapon Mods – In Bungie’s own words “weapon mods that increase the effects of weapon perks do not make for interesting decisions”, so Dragonfly, Rampage, and Surrounded perks are enabled by default on those weapons.ĭestiny 2’s weapons are a complex weave of base weapons, archetypes, and perks, and Bungie is taking a lot at perks with Destiny 2 update 6.3.0, too.
  • Blinding Effects – Older weapons like Grand Overture and The Queenbreaker now use the new Arc blind effect used in Season of Plunder.
  • Hand Cannons – Rose is getting a series of changes, with increased range, reduced stability and handling, and an Airborne effectiveness rating of 20.
  • Glaives damage multipliers have been reduced against Champions and bosses, while base melee damage has dropped, too.
  • Glaives – Glaive projectiles have more reliable hit detection, and melee attacks with a Glaive can benefit from Exotic armor like Synthoceps.
  • Fusion Rifles – Fusion Rifle hip-fire reticles have been redesigned to react to things like firing or jumping, and Main Ingredient’s stability and aim assist have been nerfed.
  • Sidearms – Drang and Drang (Baroque)’s zoom stat has been dropped from 14 to 13.
  • Shotguns – Bungie is adjusting the pellet spread of Shotguns, and the team is giving each subfamily of Shotguns a fixed spread pattern and matching reticle.
  • Weapon ChangesĪ new season is a great chance for Bungie to take stock of its weapons and how they play in what the developer calls the “sandbox”.Īs we mentioned, Bungie’s blog has a huge number of changes, but here are the highlights. The team is also looking at how this can apply to Glaives, Swords, and roaming Super melees. It’ll be looked at again after Lightfall to see if it can roll out to more weapons. A new toggle in settings will be able to add Full Auto to all weapons, as Bungie said players have responded well to the Full Auto Retrofit mod.















    Melee changing stock icons